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CONTROLS

Walk: WASD / arrow Keys

Fast Walk: keys + Shift

Look around: mouse

Interactive Objects: left click

F: full screen | ESC: stop full screen

M: quality settings

IN-GAME

Click on screen for full cursor control

If you can’t turn all the way around it means you have not clicked on the game screen.

When done hit ESC to gain control of your browser.

 FAQs

  • Created in the Unity game engine, Chiba City is an immersive experience you can explore in your web browser.

    The experience takes place in the cyberpunk dystopian future of Chiba City in 2070. Set in the workplace and makeshift gallery of YUKI, there is art to explore, stories to read and mysteries to discover.

    Entry is free and open to everyone. If you are an NFT collector there are pieces for you to collect.

  • Yes! Entry is free to the whole experience. There is only a charge if you buy an NFT piece.

  • Minted pieces are linked to the platform where they have been minted. There is a symbol on each piece indicating whether they are on Tezos, Eth or have been sold.

    Click on the button next to the piece, read the description and from here you can click on the link to the NFT platform. A tab will open, you can sync your wallet and collect on primary or secondary.

    If you are not an NFT collector and do not have a crypto wallet you can still wander the gallery and click on the art.

  • Thanks! We are setting up a store. Coming soon!

  • Yes. Here is a collection from my Twitter feed you can save.

    https://twitter.com/_opticnerd_/media

  • OpticNerd is a digital artist who had been working with AI for a few years before discovering VQgan+Clip. Since then their AI obsession went into overdrive and they have minted a variety of collections on the Tezos blockchain.

    OpticNerd is an OG AI creator and their work is a mix of pop-culture genres and fine art.

    With Chiba City, OpticNerd is passionate about the themes of AI rights and how the world will grapple with a new species in our communities. How will our human instincts undermine our new citizens?

  • Right now there is no strict roadmap but there is a vision for how Chiba City can grow.

    Within the Chiba City experience there is a narrative and worldbuilding that will be ongoing and updated regularly.

    A video game is already being daydreamed about and in time will be developed. Not a Triple A game of course but something achievable within our scope that further pushes the Chiba City story.

    More than just an evolving NFT collection from OpticNerd, the Chiba City experience will also be a venue for shows by other artists or collectives.

  • Although made in a game engine, Chiba City is not a game with a win/lose state.

    It is a tiny section of the Chiba City world you can explore like a walking simulator game.

    For those who want more interactivity there are some gamified tasks like reading text logs to find passcodes to open sealed rooms.

    There is a loose narrative you can find in the art description, text logs on monitors and the environment.

  • George Bullen: 3D models / Unity / Sound Designer

    Vectris: Unity Developer

    Michael Beets: Consultant

    Paisley Irvine: additional writing

    Kirra Paterson: additional writing